This wad is a WolfenDOOM scenario for DOOM II; in other words, a Wolf3D TC. It
should NOT be played with the doom2.exe, however. For best results, use one of
the source port engines such as Legacy or PrBoom. These engines, and others,
can be downloaded from Doomworld at:

http://www.doomworld.com/ports/index.shtml

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Title: Treasure Hunt
Filename: HUNT.WAD
Author: Laz Rojas
Email Address: filmman@pacificnet.net, wolfdoom@aol.com
Misc. Author Info: web site at http://www.doomworld.com/wolfendoom
Description: 10-level WolfenDOOM adventure, featuring new graphics and ambient
sounds. Created on a Macintosh. Additional Credits to: The guys at id, for
creating both Doom and Wolfenstein.

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*Play Information*

Game: Doom II
Level #: MAP03-MAP15
Single Player: Yes
Cooperative 2-4 Player: No
Deathmatch 2-4 Player: No
Difficulty Settings: No
New Sounds: Yes
New Graphics: Yes
New Music: No
Demos Replaced: None

*Construction*

Base: New levels from scratch
Build Time: Probably too much
Editor(s) Used: Demon, HellMaker, Deimos, MacBSP
Known Bugs: None

*The Story*

For months, the Nazis have been amassing a large collection of stolen treasure
and religious artifacts and stashing them away at top secret installations all
across Europe.  Your mission is to infiltrate one of these heavily defended
fortresses and take back some of this ill-gotten booty.  But beware -- getting
out with the goods might be a great deal harder than getting in!

*Copyright/Permissions*

Authors may not use this level as a base to build additional levels.

You may distribute this WAD as long as this read me is included.

*Where to get this WAD*

FTP Sites:
BBS Numbers:
Other: http://www.doomworld.com/wolfendoom

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